It gives all creatures hexproof and indestructible for a turn, gives all players hexproof, and makes it so that no one can lose life, win, or lose the game that turn
It can't be the target of the triggered ability of Mystic Sanctuary
The strategy is very simple: Play pirates and attack or dont play pirates and lose
Let's say you have a humble three-person free for all, your first attack gets you one additional copy of The Master, a second attack with both of those asks you what 22 is, giving you four more copies, and if your opponents can't handle that, it grows exponentially to be way more 4/3 bodies than you paid for
That is where two key products come into play, literally
#8: Amonkhet Remastered Okay, why does this one score so high when Kaladesh Remasered and Unsanctioned are so low